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704Games recently released a first patch for the new NASCAR Heat game, bringing with it a several minor bug fixes. Written in surprisingly vague language, the new changelog is small but welcomed by the NASCAR Heat 2 community, and shows positive signs that the recently rebranded 704Games are serious about ensuring a positive experience is had by players of the latest officially licenced NASCAR game. Not particularly big on content, the patch nevertheless addresses some of the more noticeable annoyances with the title that have surfaced since, and hopefully is the first of several that look to help bring the game up to a standard deserving of the premier racing series in North America. Patch 1 Update Notes:.
Fixed a crash when viewing schedule in Career during Hot Seats. Fixed VSync. Victory Anthem volume is now tied to Music volume. Fixed a bug where Elliott Sadler's Road America Challenge would not reward you if you completed it successfully. Added functionality to switch between Global Leaderboards and Favorite Driver Leaderboards.
Added gear/speed overlays when in cockpit mode. Fixed an achievement issue where the track type achievements were not awarded correctly.
Fixed doppler effect so that it is correctly calculated preventing unusual pitch shifting during some events. Set Furniture Row Racing to a 5 Star team in career. Added a Stats page to Career. Minor bug fixes. About the Game Three National NASCAR Series – The NASCAR Camping World Truck Series and NASCAR XFINITY Series are playable for the first time in nearly a decade.
Add in the Monster Energy NASCAR Cup Series and players have over 100 drivers to choose from. New Tracks – 6 new tracks make racing more diverse. 3 road courses, 2 ovals, and 1 dirt track join the 23 updated Monster Energy NASCAR Cup Series sanctioned tracks for a total of 29 tracks. New Split-Screen Multiplayer – Two players can race together in head-to-head, local split-screen multi-player.
Deeper Career Mode – Work your way through all 3 NASCAR national series in your own custom car or takeover a stock car from the top NASCAR race teams! Expanded Online Gameplay – 40-player online races are back! New this year and for the first time ever, complete the field with AI. New leaderboards, rolling seasons, online cautions, and the new NASCAR stage format create a robust online experience. System Requirements - Minimum. OS: 64bit Versions of Windows 7, 8 and 10. Processor: Intel Core i3 530 or AMD FX 4100.
Memory: 4 GB RAM. Graphics: Nvidia GTX 460 or AMD HD 5870. DirectX: Version 11. Network: Broadband Internet connection. Storage: 10 GB available space. Sound Card: DirectX Compatible Soundcards. Additional Notes: Supported Graphics Cards: AMD HD5870 or better, HD6870 or better, HD7790 or better, R7 260 or better, R9 260 or better, Nvidia GTX460 or better, GTX560 or better, GTX650Ti or better, GTX750 or better, GTX950 or better.
NASCAR Heat 2 is available for Xbox One, PlayStation 4 and PC now. If you are enjoying NASCAR Heat 2 (or just curious about the new game) then head over to our.
A place on the internet to discuss the game, download the mods and have your say with your fellow NASCAR Heat 2 fans! Are you enjoying the new game? What do you think the title does right / wrong? Are you happy to see a new patch already?
What else do the devs need to do to bring the game up to speed? Let us know in the comments section below! Lots of modding potential this year. Discovering even more than last year. Cars aren't packed into one file, which means we can update them with accurate skins one at a time rather than having to release a new skin pack. I've also been working with the base designs they've provided and it's possible to create new base paint schemes for the 'Custom Skin' UI, they just have to be painted in 3 specific colors, much like how iRacing does their paint kit on the website.
Also should be able to provide car viewers and templates for custom skins much more accurately than last year. Installing them is still cludgy, but no more so than F1 2016 / 2017 for example. The game has shown enough improvement for me that I think I will stay interested enough to want to do things like track texture/billboard updates as I progress through career mode, but my main focus right now is on removing the annoying car ahead name labels.
I'm oh so close - when I accomplish that, I'll start moving on to some other items and sharing more knowledge. Here's some images of some discoveries thus far.
Click to expand.You would think that NHE had provided Monster with enough input to fix its many flaws, unfortunately NH2 is a terrible PC port. It has poor visuals (poor AA poor LOD), poor optimization - high fps but frame drops, limited graphics options. Still the same controller tool they supplied as a fix for NHE. The redeeming factors is an AI that can actually provide a fun race and the new series and road tracks are pretty good too. I cannot really forgive Monster for failing to improve the performance and visuals of NHE.
They appear not to know how to make the unity engine purr on a PC. Keep hoping for fixes though, keep hoping that they have learned from NHE. You would think that NHE had provided Monster with enough input to fix its many flaws, unfortunately NH2 is a terrible PC port.
It has poor visuals (poor AA poor LOD), poor optimization - high fps but frame drops, limited graphics options. Still the same controller tool they supplied as a fix for NHE.
The redeeming factors is an AI that can actually provide a fun race and the new series and road tracks are pretty good too. I cannot really forgive Monster for failing to improve the performance and visuals of NHE. They appear not to know how to make the unity engine purr on a PC. Keep hoping for fixes though, keep hoping that they have learned from NHE.
You would think that NHE had provided Monster with enough input to fix its many flaws, unfortunately NH2 is a terrible PC port. It has poor visuals (poor AA poor LOD), poor optimization - high fps but frame drops, limited graphics options. Still the same controller tool they supplied as a fix for NHE. The redeeming factors is an AI that can actually provide a fun race and the new series and road tracks are pretty good too. I cannot really forgive Monster for failing to improve the performance and visuals of NHE.
They appear not to know how to make the unity engine purr on a PC. Keep hoping for fixes though, keep hoping that they have learned from NHE.
Here's the most I could find. They're from SRD, who no longer supports the CTS09 mod, but I got permission to host these templates from those guys.
Also, here's a you can use to check out how your paint job is coming along before the mod is released, if you want to get a jump on things. The scene contains all 4 truck models, you just have to highlight the one you are working on, and save your file as Dodge.tga for a dodge, Ford.tga for a ford, etc. There's a readme in the zip that outlines this. There are othter templates to be had out there, so it basically just comes down to your prefrerence.
If anyone has any trouble opening these SRD templates with your particular painting program, Just let me know, I can save them in an earlier format if needed.